Text: | Poké-Power - Energy Jump Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
Psychic Rage | Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Black Magic | 10+ Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
This Pokémon is both Psychic Metal type.
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